Future Indefinite

Future Indefinite

Dave Duncan

Book 3.0 of The Great Game

Language: English

Publisher: Avon Books

Published: Aug 1, 1997

Words: 154346
Pages: 659


In a place called Nextdoor—the farthest flung outpost of British imperialism—earthborn mortals possess the power of gods. Young Englishman Edward Exeter has spent five years trying to escape the magnetic and powerfully magical pull of the Great Game, which has designated him as its most important player. But war and bloodthirsty intrigue rage on both sides of magical portals and across worlds, and Exeter can resist his destiny no longer. He accepts the mantle of Liberator that has been thrust upon him, and the decision turns old friends into foes and old enemies into acolytes as he is surrounded by murderous plots and betrayals. But this is not the uninformed Edward Exeter who came naked into this hidden realm years ago. He has lived the Game and learned it well—and he intends to play it boldly to its shocking, worlds‑shattering conclusion.     ** ### Amazon.com Review On the parallel world of Nextdoor, the Filoby Testament predicts the coming of D'ward the Liberator, who is to bring death to Zath, God of Death. Edward Exeter has done all he can to dodge the prophecy, but it is inescapable: he must become the Liberator or the world he has come to love will be despoiled. Fortunately, Edward has been reared to meet challenges and to lead, and so, growing more powerful every day with mana from his followers, he sets out to confront Zath. Although the people of Nextdoor welcome the Liberator, Edward's friends from Earth have mixed feelings about him, and the other gods of Nextdoor aren't pleased about his rivalry. Can Edward bring down an entire pantheon? And what will he put up in its place? Dave Duncan's writing could be fuelled by mana from his growing numbers of fans; this trilogy is a satisfying, entertaining fantasy. ### From Booklist The conclusion of the trilogy The Great Game resembles its predecessors, *Past Imperative* (1995) and *Present Tense* (1996), in being tightly written, intelligent, and original. Edward Exeter reaches the climax of his quest to be the liberator who will slay Zath, the self-appointed god of death. As often in tales of prophets and heroes, the supporting cast accounts for more than half the story's interest; it includes, among others, the progressively less naive Julian Smedley, the lusty Amazon Ursula Newton, Eleal Singer, and Dommni Houseboy, with his engaging Anglo-Indian speech patterns. Duncan also works out many of the implications of the previous volumes, makes the logistics of a crusade come alive, and draws on what is clearly extensive knowledge of history, folklore, and comparative religion. The Great Game, though not Duncan's most accessible work, may prove to be his most durable. This volume provides a decisive and satisfactory end to it. *Roland Green*