Flinx Transcendent: A Pip & Flinx Adventure

Flinx Transcendent: A Pip & Flinx Adventure

Alan Dean Foster

language: English

Publisher: Del Rey

Publishing date: May 7, 2009

Words: 142643
Pages: 606


Flinx is the only one with any chance of stopping the evil colossus barreling in to destroy the Humanx Commonwealth (and everything else in the Milky Way). His efforts take him to the land of his mortal enemies, the bloodthirsty AAnn, where chances are excellent that Flinx may be executed. And he must also seek out an ancient sentient weapons platform wandering around the galaxy and then communicate with it, a powwow that could very well fry his brain. Then there are the oblivion-craving assassins determined to stop Flinx before he can prevent total annihilation. With a future that rosy, it’s no surprise that Flinx is flirting with disaster. Still, he’s no quitter. Now he’s going to need every ounce of his know-how, because he’s venturing to places where no one’s ever been, to do what no one’s ever done, and where his deadliest enemy is so close it’s invisible. ** ### From Publishers Weekly Flinx and his feisty minidrag, Pip, reunite with old friends for one final slam-bang universe rescue in the 14th title of one of science fiction's longest running series. After the devastating events of 2008's *Quofum*, Flinx is at his most self-destructive. His malaise is compounded by his knowledge of the Great Evil that threatens to destroy all intelligent life, a monster only he can defeat. On his way to that fateful confrontation, dodging dark agents of the Order of Null, Flinx negotiates a temporary peace between the human Commonwealth and the AAnn, reconciles with his one true love, Clarity Held, and reunites with his old mentors Truzenzuzex and the sociologist-soldier Tse-Mallory. Once the story picks up steam, the pace never slows. Flinx fans will delight in seeing familiar faces come together for one last grand adventure. *(May)* Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. ### From Booklist In the conclusion of Foster’s long-running series, Flinx finally gets to unleash his mental powers to save the universe. With Pip faithfully at his side, Flinx has challenged himself to visit the AAnn home world, an endeavor that may be suicidal but certainly will be interesting. Unfortunately, a minor slip-up arouses official suspicion; he has to send Teacher (his ship) away and fend for himself. Hiding on AAnn, he is discovered only by a remarkably open-minded AAnn youth. The subsequent adventures are steeped in the over-the-top danger and triumph that series followers expect. When Flinx finally leaves AAnn, he is reassured that sentient life is worth saving and feels ready to find the relics of long-dead civilizations with which he might neutralize the great evil bent on destroying everything in its path. Before the inevitable showdown, he picks up some old friends and his beloved Charity Held. All loose Flinxian ends are tied up before the end of the entertaining trip Foster has led readers on since 1972 (see The Tar-Aiym Krang to start all over again). --Regina Schroeder